# Easiest way to set rendering order for transparent objects

**URL:** <https://discourse.threejs.org/t/easiest-way-to-set-rendering-order-for-transparent-objects/25372>\
**Category:** Questions\
**Tags:** transparency, render\
**Created:** [April 15, 2021, 10:35am UTC](https://discourse.threejs.org/t/easiest-way-to-set-rendering-order-for-transparent-objects/25372 "2021-04-15T10:35:07Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Lawrence3DPK](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/lawrence3dpk/32/29184_2.png) [@Lawrence3DPK](https://discourse.threejs.org/u/Lawrence3DPK)\
**Post date:** [August 22, 2023, 7:40pm UTC](https://discourse.threejs.org/t/easiest-way-to-set-rendering-order-for-transparent-objects/25372/4 "2023-08-22T19:40:32Z")

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there’s a lot of threads concerning transparency render order issues spread around the forum eg.

> [@ThreeJS and the transparent problem](https://discourse.threejs.org/t/threejs-and-the-transparent-problem/11553/38):
>
> Seems like this should probably be included somewhere in the thread… grin

> [@Transparency issue within the same mesh](https://discourse.threejs.org/t/transparency-issue-within-the-same-mesh/41344/7):
>
> Correction: The background just appears to be black instead of disappearing:

> [@Material Transparency problem](https://discourse.threejs.org/t/material-transparency-problem/3822):
>
> I have been trying to make an app using phong material with some transparency, but when the mesh is rotated in certain angle the objects behind disappear, has anyone have had the same issue?, this is the material parameters that I am using: … var mat = new THREE.MeshPhongMaterial(); if (color != undefined) mat.color = new THREE.Color(color); if (texture != undefined && texture != "" && texture != null) mat.map = new THREE.TextureLoader().load(texture); mat.opacity=.5; mat.side = THREE.Double…

having said that, these threads are likely now a little outdated and it could be good to have a definitive thread of the latest workflow using transparent objects and render orders…

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