# Easier way to print three.js objects to JavaScript console?

**URL:** <https://discourse.threejs.org/t/easier-way-to-print-three-js-objects-to-javascript-console/41574>\
**Category:** Questions\
**Created:** [August 18, 2022, 6:55pm UTC](https://discourse.threejs.org/t/easier-way-to-print-three-js-objects-to-javascript-console/41574 "2022-08-18T18:55:08Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![rrrr\_rrrr](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/rrrr_rrrr/32/7697_2.png) [@rrrr\_rrrr](https://discourse.threejs.org/u/rrrr_rrrr)\
**Post date:** [August 19, 2022, 8:11am UTC](https://discourse.threejs.org/t/easier-way-to-print-three-js-objects-to-javascript-console/41574/4 "2022-08-19T08:11:00Z")

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> [@viridia](#):
>
> Any other approaches I missed?

Yap, [`for in`](https://discourse.threejs.org/t/dealing-w-multiple-compressed-textures/41041/5) loop.  
Combine that with most powerful function in Mocha, and some user defined factions in a bookmarklet, and you have the ultimate user debug tool.

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