# Earth point vertex elevation

**URL:** <https://discourse.threejs.org/t/earth-point-vertex-elevation/62689>\
**Category:** Showcase\
**Created:** [March 12, 2024, 7:13pm UTC](https://discourse.threejs.org/t/earth-point-vertex-elevation/62689 "2024-03-12T19:13:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kritb](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/kritb/32/37234_2.png) [@kritb](https://discourse.threejs.org/u/kritb)\
**Post date:** [March 12, 2024, 7:13pm UTC](https://discourse.threejs.org/t/earth-point-vertex-elevation/62689/1 "2024-03-12T19:13:29Z")

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Hi All!

 ![MicrosoftTeams-image (9)](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/1/b/1b96e905acde460c055bafc73ce822615a812e19.jpeg)

the demo:  
[https://chrisboligprojects.pythonanywhere.com/gpuEarth](https://chrisboligprojects.pythonanywhere.com/gpuEarth)

this is a project where I use a earth elevation map to have the vertex points explode radially. Really like the point cloud version of earth, where I used this for help

> [@Way to hide Points if geometry is seen from backside?](https://discourse.threejs.org/t/way-to-hide-points-if-geometry-is-seen-from-backside/14378/9):
>
> Thanks! This is the shader/solution I was looking for. However, I need the concept to also work on geometries like: const geometry = new THREE.TorusKnotGeometry( 10, 3, 100, 16 ); Anyone know how the shader can be adjusted? I will also try myself

thanks!
