Dynamically add bones to skinned mesh

Some time ago I experimented with bones and skeleton. Perhaps there is a suggestion.
Some comments in German - can surely be translated easily.
A little lower on my side. https://hofk.de/main/threejs/

2020-01-24_16.59.46 2020-01-24_17.00.07

See also in the Collection of examples from discourse.threejs.org

2020-01-24_17.09.41
https://hofk.de/main/discourse.threejs/2018/Xindex2018.html
https://codepen.io/hofk/pen/eWdZMb

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