Thanks to all…
Create for this scene: http://js.otrisovano.ru/tests/12logoGeom/allscene/
Take example from here: https://codepen.io/ykob/pen/VPdyar
Here it’s working: http://js.otrisovano.ru/tests/12logoGeom/ref/
But if load ‘obj’ file, geometry not break by vertexShader: http://js.otrisovano.ru/tests/12logoGeom/trouble/
I break poligons by script, but its working very slow: http://js.otrisovano.ru/tests/12logoGeom/mustbe/
How break geomety on single poligons for vertexShader?