[solved] Don't break obj geometry in vertexShader

Thanks to all…
Create for this scene: http://js.otrisovano.ru/tests/12logoGeom/allscene/

Take example from here: https://codepen.io/ykob/pen/VPdyar
Here it’s working: http://js.otrisovano.ru/tests/12logoGeom/ref/
But if load ‘obj’ file, geometry not break by vertexShader: http://js.otrisovano.ru/tests/12logoGeom/trouble/

I break poligons by script, but its working very slow: http://js.otrisovano.ru/tests/12logoGeom/mustbe/
img

How break geomety on single poligons for vertexShader?

My mistake ) in OBJLOADER when init matherial forget change binding “this.uniforms” on ''logo.uniforms"…
http://js.otrisovano.ru/tests/12logoGeom/wintrouble/