# Does three.js WebGPU support reverse z-buffer?

**URL:** <https://discourse.threejs.org/t/does-three-js-webgpu-support-reverse-z-buffer/87687>\
**Category:** Questions\
**Tags:** logarithmicdepthbuffer, webgpu, depth\
**Created:** [October 22, 2025, 6:22pm UTC](https://discourse.threejs.org/t/does-three-js-webgpu-support-reverse-z-buffer/87687 "2025-10-22T18:22:13Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![torrent](https://avatars.discourse-cdn.com/v4/letter/t/4bbf92/32.png) [@torrent](https://discourse.threejs.org/u/torrent)\
**Post date:** [December 7, 2025, 7:48pm UTC](https://discourse.threejs.org/t/does-three-js-webgpu-support-reverse-z-buffer/87687/8 "2025-12-07T19:48:32Z")

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Related thread: [Beware of logarithmic depth buffer--it can degrade scene performance!](https://discourse.threejs.org/t/beware-of-logarithmic-depth-buffer-it-can-degrade-scene-performance/88495)

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_[View the full topic](https://discourse.threejs.org/t/does-three-js-webgpu-support-reverse-z-buffer/87687)._
