# Different colors when on server vs. running locally?

**URL:** <https://discourse.threejs.org/t/different-colors-when-on-server-vs-running-locally/89630>\
**Category:** Questions\
**Created:** [February 4, 2026, 6:36pm UTC](https://discourse.threejs.org/t/different-colors-when-on-server-vs-running-locally/89630 "2026-02-04T18:36:06Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![jdm42](https://avatars.discourse-cdn.com/v4/letter/j/dfb087/32.png) [@jdm42](https://discourse.threejs.org/u/jdm42)\
**Post date:** [February 4, 2026, 8:07pm UTC](https://discourse.threejs.org/t/different-colors-when-on-server-vs-running-locally/89630/2 "2026-02-04T20:07:52Z")

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Seems identical to this post!

> [@Lighting different on server to localhost](https://discourse.threejs.org/t/lighting-different-on-server-to-localhost/70345):
>
> On my local host the scene is super dark, but server side it is completely overexposed LocalHost → [Screenshot 2024-09-05 at 16.04.15] Server → I am using the default values, const light1 = new THREE.PointLight(0xFFFFFF, 1, 0, 2); scene.add( light1 ); I’ve tried: removing the bloom and outline pass this - physicallyCorrectLights: true, outputEncoding: THREE.sRGBEncoding, gammaOutput: true, gammaFactor: 2.2, useLegacyLights: false and using ambien…

And yet, I’m pretty sure I’m using the same version, because I’ve uploaded the indentical files. Maybe as someone mentioned, there is a double-exposure? Double the light source?

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