# Developing Edite mode

**URL:** <https://discourse.threejs.org/t/developing-edite-mode/16146>\
**Category:** Questions\
**Tags:** editor\
**Created:** [June 12, 2020, 6:29am UTC](https://discourse.threejs.org/t/developing-edite-mode/16146 "2020-06-12T06:29:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![sagir](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/sagir/32/11085_2.png) [@sagir](https://discourse.threejs.org/u/sagir)\
**Post date:** [June 12, 2020, 6:29am UTC](https://discourse.threejs.org/t/developing-edite-mode/16146/1 "2020-06-12T06:29:11Z")

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is possible to developing a edite mode for threejs editor like blender edite mode,  
maybe futur project

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**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [June 12, 2020, 9:39am UTC](https://discourse.threejs.org/t/developing-edite-mode/16146/2 "2020-06-12T09:39:40Z")

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No, I don’t think this will happen. The `three.js` editor is pure _scene editor_. Meaning the goal is to provide a similar feature set compared to other scene editors from (game) engines like Unity or Godot.

It’s not intended to modify geometry data like faces, edges and vertices.
