# Developing an infinite procedural city using Three.js. Where to find beautiful assets?

**URL:** <https://discourse.threejs.org/t/developing-an-infinite-procedural-city-using-three-js-where-to-find-beautiful-assets/77671>\
**Category:** Questions\
**Tags:** design, threejs, geometry\
**Created:** [February 6, 2025, 11:18am UTC](https://discourse.threejs.org/t/developing-an-infinite-procedural-city-using-three-js-where-to-find-beautiful-assets/77671 "2025-02-06T11:18:42Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![tenkkov](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/tenkkov/32/58286_2.png) [@tenkkov](https://discourse.threejs.org/u/tenkkov)\
**Post date:** [February 6, 2025, 11:18am UTC](https://discourse.threejs.org/t/developing-an-infinite-procedural-city-using-three-js-where-to-find-beautiful-assets/77671/1 "2025-02-06T11:18:42Z")

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Here’s a demo of the city we have so far. Looking for beautiful buildings and cars assets for the city and maybe tips on how to make the city more beautiful and optimization techniques:

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**Author:** ![seanwasere](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/seanwasere/32/20864_2.png) [@seanwasere](https://discourse.threejs.org/u/seanwasere)\
**Post date:** [February 6, 2025, 11:36am UTC](https://discourse.threejs.org/t/developing-an-infinite-procedural-city-using-three-js-where-to-find-beautiful-assets/77671/2 "2025-02-06T11:36:43Z")

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My favourite

> [@SynthCity - An Infinite Procedural Cyberpunk City](https://discourse.threejs.org/t/synthcity-an-infinite-procedural-cyberpunk-city/59887):
>
> SynthCity - An Interactive Audiovisual Experience After working on this off and on for over a year, I think it’s finally ready to share. Sit back, relax and enjoy! [jeff-beene.com/synthcity](https://jeff-beene.com/synthcity) “SynthCity” is an interactive audiovisual experience that I started working on last year as a passion project. It’s a culmination of all my favorite things - web development, game development, procedural generation, sound design, cyberpunk and more… Zen out while autopilot takes …

I used parts of it here,

> **[Bloom test](https://editor.sbcode.net/20ab19e820c606e5bd9c968251b95900f7df081a)**
>
> React Three Fiber Tutorials by Sean Bradley : https://sbcode.net/react-three-fiber

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**Author:** ![vielzutun.ch](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/vielzutun.ch/32/21366_2.png) [@vielzutun.ch](https://discourse.threejs.org/u/vielzutun.ch)\
**Post date:** [February 6, 2025, 11:47am UTC](https://discourse.threejs.org/t/developing-an-infinite-procedural-city-using-three-js-where-to-find-beautiful-assets/77671/3 "2025-02-06T11:47:30Z")

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> [@seanwasere](#):
>
> I used parts of it here,

The city is probably pretty nice, although I’m not sure: I was distracted because the lady keeps shaking her bootie right in front of me. I guess she does it on purpose though.

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**Author:** ![tenkkov](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/tenkkov/32/58286_2.png) [@tenkkov](https://discourse.threejs.org/u/tenkkov)\
**Post date:** [February 6, 2025, 2:14pm UTC](https://discourse.threejs.org/t/developing-an-infinite-procedural-city-using-three-js-where-to-find-beautiful-assets/77671/4 "2025-02-06T14:14:32Z")

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Thanks for the idea, Sean. The city is awesome, but those geometries and textures are already used in your example, so I’ll look further!
