# Deep sea render baked to Three JS scene

**URL:** <https://discourse.threejs.org/t/deep-sea-render-baked-to-three-js-scene/19821>\
**Category:** Showcase\
**Created:** [October 16, 2020, 4:02am UTC](https://discourse.threejs.org/t/deep-sea-render-baked-to-three-js-scene/19821 "2020-10-16T04:02:40Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![JasonD](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/jasond/32/13998_2.png) [@JasonD](https://discourse.threejs.org/u/JasonD)\
**Post date:** [October 16, 2020, 4:02am UTC](https://discourse.threejs.org/t/deep-sea-render-baked-to-three-js-scene/19821/1 "2020-10-16T04:02:41Z")

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Hi all,

I’d like to share my portfolio website with a threejs scene using baked assets from a rendered V-Ray scene on the homepage.

The camera will follow your mouse pointer as it’s over the canvas.

[jasondourgarian.com](https://jasondourgarian.com)

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**Author:** ![gui](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/gui/32/27258_2.png) [@gui](https://discourse.threejs.org/u/gui)\
**Post date:** [October 16, 2020, 11:15am UTC](https://discourse.threejs.org/t/deep-sea-render-baked-to-three-js-scene/19821/2 "2020-10-16T11:15:00Z")

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Look great! Definitely good to bake out lighting to get a realistic look. I also like the softness, is that just a post processing with horizontal/vertical blur?  
And are the godrays made with a plane and gradient texture? They work very well too.

And just a heads up, I tried to download your cv, but the link didn’t work for me, both on firefox and chrome.

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**Author:** ![mjurczyk](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mjurczyk/32/10995_2.png) [@mjurczyk](https://discourse.threejs.org/u/mjurczyk)\
**Post date:** [October 16, 2020, 1:04pm UTC](https://discourse.threejs.org/t/deep-sea-render-baked-to-three-js-scene/19821/3 "2020-10-16T13:04:34Z")

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Wait, you’ve made Optimus Prime riding a Mecha T-Rex 😱❤ ?

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**Author:** ![JasonD](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/jasond/32/13998_2.png) [@JasonD](https://discourse.threejs.org/u/JasonD)\
**Post date:** [October 16, 2020, 5:11pm UTC](https://discourse.threejs.org/t/deep-sea-render-baked-to-three-js-scene/19821/4 "2020-10-16T17:11:08Z")

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Thanks for the feedback, and thanks for the heads up, gui 🙂

The softness is from a depth of field blur and also a lateral blur with a vignette shaped mask.  
And yes the godrays are from a plane at the surface of the water with a noise texture on the opacity map. The scene has some pretty heavy atmospheric fog so the godrays are accentuated.
