Dappled, take a stroll through my 3D Australian forest concept website

Dappled Studio, Melbourne Digital Agency

A scroll journey down a creek in the Macedon Ranges, an hour north of Melbourne.

Rundown of how it’s built:

Rendering

- Everything visible is GL_POINTS, around 420k of them

- Water, banks, grass, canopy, mist and dust are all points, each with its own

shader

- Custom GLSL per subsystem rather than any built-in materials

- Simplex noise in the vertex shaders drives shimmer, dapple, and wind gusts

- Mountains, clouds and the apple tree are hand-painted watercolour plates

- Forest trees are those plates sampled into point clouds: read the pixels off a

2D canvas, emit a coloured dot per surviving pixel

Scene

- Scroll drives everything. The page scrolls natively and the camera eases toward

the scroll position each frame

- Forest is a 42m treadmill loop, so only distance-to-treeline matters

- Mid-journey the forest shifts to moonlight: light shafts retract, water glint

goes from gold to silver, canopy gets rim-lit from above, dust motes pulse as

fireflies, dragonflies fade out

- Night window is measured off the DOM position of two sections rather than

hardcoded scroll values, so it doesn’t drift when copy changes

- Butterflies and dragonflies are CPU-side: triangles computed in JS each frame,

written straight into BufferAttribute arrays

Performance

- 120fps, 8ms frames

(accidentally posted just before but forgot to include the link)

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