Creating Texture From Float32Array

Very useful website! Thanks
Huawei P20 is the phone I am testing on for now.

WebGl 1
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WebGL 2
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The WebGL 2 page was rather long. Not sure that list is relevant but added it anyway.

Turning the Float32 into 3 or 4 textures sounds like a promising route. Ultimately I can load the .exr onto a mobile phone…its only until I try pushing it into the effect.uniforms[‘ENTERMAP’].value that it gives me the error.
I’m new to handling data such as these.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects
If you have any sample code on how to split the Float32Array into 4 textures it would be very helpful however I will also experiment myself and post the results.