So this question is a little tricky but I’ll try my best to describe it. I have a 3D plane object and I’m passing a simplex noise through it to give it a “terrain” look.
The simplex noise changes the frequencies on page reload which gives the plane a different look every time. That’s great, but I’d like to make the noise frequencies loop so that the plane changes smoothly every frame.
The issue comes when I try to add the object to the update loop. The plane frequencies just go crazy because the noise changes every 60 frames a second.
I’m looking for a way to change the frequencies smoothly without the harsh change the update loop provides.
I’ve created a manual version of this project using the dat.gui. Right now I can change the noise manually. I’d like to just have the noise generate automatically and produce a smooth warping feel.