# Create Road based on Array of Vector3

**URL:** <https://discourse.threejs.org/t/create-road-based-on-array-of-vector3/58386>\
**Category:** Questions\
**Tags:** mesh\
**Created:** [November 20, 2023, 5:12pm UTC](https://discourse.threejs.org/t/create-road-based-on-array-of-vector3/58386 "2023-11-20T17:12:58Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![hofk](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/hofk/32/44944_2.png) [@hofk](https://discourse.threejs.org/u/hofk)\
**Post date:** [November 20, 2023, 6:56pm UTC](https://discourse.threejs.org/t/create-road-based-on-array-of-vector3/58386/3 "2023-11-20T18:56:21Z")

</div>

Do you know that?

> [@Car Racing - For lovers of fast cars!](https://discourse.threejs.org/t/car-racing-for-lovers-of-fast-cars/27160):
>
> A quick race. [CarRacing](https://hofk.de/main/discourse.threejs/2021/CarRacing/CarRacing.html) [2021-06-11 15.18.50] Furthermore I have updated my old example RoadRace from the addon [Addon to create special / extended geometries - #5 by hofk](https://discourse.threejs.org/t/addon-to-create-special-extended-geometries/1855/5) to a new state. [THREEg.js/examples at master · hofk/THREEg.js · GitHub](https://github.com/hofk/THREEg.js/tree/master/examples) See also [Struggling with paths](https://discourse.threejs.org/t/struggling-with-paths/26486)[BeginnerExample](https://hofk.de/main/discourse.threejs/BeginnerExample/BeginnerExample.html) // … step 15: matrix, move along room curve Added a version with quaternions. white_check_mark[CarRacingQuaternion](https://hofk.de/main/discourse.threejs/2021/CarRacing/CarRacingQuaternion.html) uses THREE.Quaternion.prototype.setFromBasis = function…

see also [GitHub - hofk/threejsResources: Resources for three.js](https://github.com/hofk/threejsResources)

---

_[View the full topic](https://discourse.threejs.org/t/create-road-based-on-array-of-vector3/58386)._
