# Create animated VR avatar with a glTF model

**URL:** <https://discourse.threejs.org/t/create-animated-vr-avatar-with-a-gltf-model/45762>\
**Category:** Questions\
**Tags:** animation, avatar, gltf\
**Created:** [December 13, 2022, 9:03pm UTC](https://discourse.threejs.org/t/create-animated-vr-avatar-with-a-gltf-model/45762 "2022-12-13T21:03:24Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![ItsKazzle](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/itskazzle/32/31607_2.png) [@ItsKazzle](https://discourse.threejs.org/u/ItsKazzle)\
**Post date:** [December 13, 2022, 9:03pm UTC](https://discourse.threejs.org/t/create-animated-vr-avatar-with-a-gltf-model/45762/1 "2022-12-13T21:03:24Z")

</div>

Hello!

I’m creating a portal VR game, and I would love to create an avatar that is tracked by player controls. The controllers move the hands, the feet are moved, etc. etc. I want similar tracking and movement to an Oculus Quest 2 VRChat avatar. How do I do this? Is this possible with a glTF model?

Thanks in advance!
