Involved into compute\ collide with three sphere
It has position that different than original mesh position
Can you provide a simple example?
Thanks. Perhaps some code? I haven’t worked with bounding boxes, but if you are using standard three.js spheres, I expect that someone would be able to tell you why that is happening.
That is code that verify collision between ball \ boundingSphere and plane \ boundingSphere
At startin sampleBall going into up
Then through velocity through usin vector into bottom it goes into plane and verifies intersect
Intersect computd earl\er with state \intersect\ \to sphere of samplePickBall \ \ and plane \
Instead \ it requird to use bounding box bound\ries that located below \ cannot provide code cause i am newbie and that will f\rce me write code from scratch \ to understand that i am doing \
@phil_crowther found the issue, i required to remember use planeIntoPass.position.y and height of ball
