[Co-Founder / CTO] Lead Creative 3D Developer (Three.js / WebGL / Neo4j) for "Light & Clean" Spatial Affinity Network, a next-generation human connection ecosystem

The Vision:
We are building Spirit Affinity & HYPERMO, a next-generation human connection ecosystem designed to replace superficial photo-swiping with authentic affinity. Instead of profile photos, members are connected through a persistent, interactive 3D Icosidodecahedron spatial network rendered in Three.js/WebGL.

The Challenge:
We need a brilliant, ambitious Lead Creative Developer / CTO to bring this 3D fractal universe to life:

  • Render and optimize an interactive 30-node / 60-edge icosidodecahedron spatial network.
  • Implement smooth, Hamiltonian-path node traversal and customizable 3-walled virtual niches.
  • Integrate real-time WebRTC co-watching in 6/8 cultural lounges (cinema, theater, exhibitions, concerts).
  • Connect the 3D client to a high-precision Neo4j graph database and serverless astronomical microservice.

What’s Already Prepared (Zero Hand-Waving):

  • Complete interactive Figma prototype (“Light & Clean” design system).
  • Fully defined 3D mathematical formulas & Golden Ratio coordinates.
  • Working Three.js browser boilerplate code.
  • Complete architecture assignment & investor brochure ready.

The Deal:
20% to 40% Equity / Co-Founder status with milestone-based vesting.

Interested? DM me with your portfolio. I’ll share our public investor brochure and interactive Figma prototype right away.

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https://fwdapps.net/

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I am a frontend developer specializing in Three.js and interactive 3D web experiences. To be transparent, I am early in my career, so rather than the full CTO role, I would like to offer my help with the 3D frontend of the project:

• Rendering and optimizing the interactive 30-node / 60-edge icosidodecahedron network
• Smooth camera and node traversal along the Hamiltonian path
• Designing and building the customizable 3-walled virtual niches

The WebRTC, Neo4j and serverless parts are outside my current experience, so a backend specialist would be a better fit for those.

My live Three.js work:

• 3D Room Portfolio: https://roomportfolio-gamma.vercel.app
An interactive 3D room modeled in Blender and rendered with Three.js, with hover and click interactions and baked textures for fast loading.

• Orbit Pro: https://orbit-pro-landing-page.vercel.app
A 3D product landing page built with Three.js, featuring [interactive 3D model / animated scene].

I would be glad to review the Figma prototype, investor brochure and existing boilerplate, and to discuss how I could contribute to the 3D side, along with clearly documented terms and milestones.

Kind regards,

Hiba Noor
Frontend Developer | Three.js
Email: hibar0017@gmail.com
LinkedIn: https://www.linkedin.com/in/hiba-noor-3a238139a
Portfolio: https://roomportfolio-gamma.vercel.app

Thank you, Hiba Noor, for your suggestion, which I will keep in mind. It’s a project that’s being revived from 1999, and we’re just the two of us—Annick and I, who aren’t IT professionals—and we’re really looking for a CTO who can take charge of all the technical aspects. Have a good day.

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Hi Tibi, I was impressed by the quality and level of detail in your 3D creations.

I’m French, from Paris, and I’ve worked in web publishing for a long time! This is a project we started in 1999, and it’s still relevant today. We’re looking for a CTO partner to develop a cultural exchange platform based on birth profiles whose affinities are determined by astrological data recorded over the last 3,000 years. The affinity algorithm already exists. The boilerplate.js file for the icosidodecahedron is ready. Eight cultural spaces (cinema, shows, music, exhibitions, books, shopping, cuisine, nature), as well as viewing, chat, and shopping spaces for individuals, couples (or groups?), will be located at the intersections of the icosidodecahedron’s edges.

I prefer to collaborate with an experienced person, but for our selection process, we’ve established a series of technical questions (which I’m not familiar with) to fully understand your solutions. Here are my questions:

How do you manage the rendering and frame rate (60 FPS) of a complex 3D scene with 30 interactive nodes and moving animations?

To instantly calculate and sort the most compatible profiles from among thousands of members, based on strict synastry criteria, why use Neo4j rather than a traditional SQL database?

How do you plan to integrate the Swiss Ephemeris library so that the calculation of the 25-point digital identity (ID) takes less than 5 milliseconds during registration?

How do you guarantee perfect synchronization between two participants watching a film excerpt at a cultural event at the precise moment they are watching?

What is your experience with managing a phased acquisition roadmap over 12 to 24 months, in relation to the key milestones of the MVP?

Thank you for your response and have a good day.

interesting?

The answers ? The project ? Amazing ! interested ?

Hi, How are u today? Senior 3D WebGL Developer with 7+ years of experience building interactive browser-based 3D applications and real-time visual experiences. Strong expertise in WebGL, Three.js, Babylon.js, and modern frontend frameworks such as React and Next.js. Experienced in product visualization, interactive 3D platforms, and performance-critical rendering pipelines. Focused on realistic rendering, GPU optimization, and delivering stable 3D experiences across desktop and mobile devices. I’m interest in this job.

portfolio: https://kumo-3-d.vercel.app/

Sounds like an interesting project. I was unable to DM you, but am very curious to hear more. What you describe sounds like exactly the type of problem enjoy solving. I’ve been working with Three.js for years and have light experience with WebRTC. My portfolio is at the link below and please let me know if there is any other information I can provide.

Sorry Jeffrey the topic should be closed yet. Thanks for your interest

Your main need is a practical pre-fabrication review that catches assembly, tolerance, routing, and thermal issues before they become costly shop-floor problems. I understand the no-agency requirement and would work directly with your team.

WHY I’M A STRONG FIT
• Strong CAD and 3D engineering background with experience reviewing mechanical geometry, assemblies, and production-oriented drawings.
• Comfortable checking clearances, interference, tolerance stack-ups, fastener access, and real-world assembly constraints.
• Experience with technical documentation, revision control, and translating design findings into clear engineering actions.

MY APPROACH

  1. Review the native SolidWorks assembly, STEP export, design brief, and manufacturing constraints.
  2. Run interference/clearance checks and inspect tolerance accumulation at critical interfaces.
  3. Review fastener access, assembly sequence, cable routing, heat-sink placement, and serviceability.
  4. Mark problem areas directly in the assembly/red-lines with specific recommended fixes.
  5. Deliver a concise findings report with assumptions, priorities, and implementation notes.
  6. Walk your team through the results on a short handoff call.

Technical insight: I’ll focus on issues that may pass CAD interference checks but still fail during assembly, such as tool access, cable bend radius, connector clearance, and tolerance accumulation.

Thanks

thanks Steven, I just found a partner. Have a good day

The core of this project goes beyond simply rendering an icosidodecahedron; it aims to build a seamless social interface by harmoniously integrating a mathematical structure—comprising 30 nodes and 60 edges—with WebRTC media, Neo4j affinity data, and immersive 3D spaces known as “niches.”
While the graph structure itself is lightweight, the actual performance load will stem from video textures, transitions, UI overlays, and the handling of concurrent lounge sessions. Additionally, I plan to pre-calculate Hamiltonian paths to ensure predictable and visually smooth navigation.

  • Review Figma prototypes, golden ratio coordinates, and Three.js boilerplate/architecture.
  • Construct a spatial graph of 30 nodes and 60 edges using reusable Three.js/WebGL components.
  • Implement camera/node movement, Hamiltonian path navigation, interaction states, and customizable three-sided wall structures (“niches”).
  • Integrate WebRTC lounges featuring controlled media lifecycles and optimized video textures.
  • Connect to Neo4j via a secure API layer to manage affinity relationships and state persistence.
  • Integrate astronomy-related microservices and optimize rendering, loading, caching, and responsiveness.

I possess experience in Three.js/WebGL, JavaScript/TypeScript, interactive 3D applications, game systems, and real-time visualization. I would appreciate it if you could share the Figma prototype, investor brochure, current boilerplate code, and proposed vesting milestones. Based on the materials provided, I will review the architecture and suggest optimal initial technical milestones.

My Slack account is ComputerVision_dev@outlook.com;
Thank you.

Sorry James… I do not know how to close this topic, because I find someone for the partnership. Have a good day.

No problem.

If you have some issue, I can work with you.

Thanks for your message.