# Changing name of mesh

**URL:** <https://discourse.threejs.org/t/changing-name-of-mesh/57007>\
**Category:** Questions\
**Tags:** geometry\
**Created:** [October 14, 2023, 4:13pm UTC](https://discourse.threejs.org/t/changing-name-of-mesh/57007 "2023-10-14T16:13:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![mrsabz](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mrsabz/32/34913_2.png) [@mrsabz](https://discourse.threejs.org/u/mrsabz)\
**Post date:** [October 14, 2023, 4:13pm UTC](https://discourse.threejs.org/t/changing-name-of-mesh/57007/1 "2023-10-14T16:13:27Z")

</div>

Hey guys, I’m trying to access Mesh\_0 Property programatically but not able to find it. I’m trying to export scene from browser using gltfexporter and where both meshes and geometrys name are the same , but still when I open in blender I see the mesh that has differet name - how can I fix that?

I tried to set {binary:false} for Gltfexporter in order to access json data and modify mesh name manually, but then I’m losing GLB file header when I convert it to arraybuffer again.

 ![image](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/c/8/c8458e39290b1e4c057e99f0370c2ce3c588d500.png)

![image](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/0/9/09af0b136e1ce14b4885c7fad85d7e42db0b63cc.png)

 ![image](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/a/5/a56a341f5e944c4395bd89dcbea0a16093dcd32d.png)
