I’m currently working on a little memo to help me keep my mind clear about matrices and “change of basis” applied to THREE.js.
I’d be curious if you have any feedbacks about it: whether if I did mistakes or any idea to improve it.
Here it is:
I finally ended with this recap diagram:
NB: It does not replace the full-article, which is more detailed, but gives the big picture.
Related to this, I’ve experienced with “the travel of a vertex”: from its local-space up to the screen-space:
I share it with you here