# Change GLB object reflection

**URL:** <https://discourse.threejs.org/t/change-glb-object-reflection/21297>\
**Category:** Questions\
**Tags:** materials\
**Created:** [December 6, 2020, 5:22pm UTC](https://discourse.threejs.org/t/change-glb-object-reflection/21297 "2020-12-06T17:22:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ItzArty](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/itzarty/32/14952_2.png) [@ItzArty](https://discourse.threejs.org/u/ItzArty)\
**Post date:** [December 6, 2020, 5:22pm UTC](https://discourse.threejs.org/t/change-glb-object-reflection/21297/1 "2020-12-06T17:22:13Z")

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Hello, Im using a 3D model of GLB type, it is a human, but however, Three automatically applied very plastic-looking reflection to it, it looks smooth and shiny, which I really do not want. I tried using material.shininess, but that only broke my code, anyone knows how to apply a… well… “humanish” reflection?  
Thanks

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<div class="post-metadata">

**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [December 6, 2020, 6:17pm UTC](https://discourse.threejs.org/t/change-glb-object-reflection/21297/2 "2020-12-06T18:17:16Z")

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> [@ItzArty](#):
>
> material.shininess

This property only exists for `MeshPhongMaterial` which is not used by `GLTFLoader`. You want to work with the properties of `MeshStandardMaterial`.

Without seeing your model and a screenshot that shows the expected result it’s hard to give you a specific advice. But I suggest you set `roughness` to 1 and `metalness` to 0 as a start.
