Can I solve the ios compatibility problem by doing this?

I took a stable ios-enabled browser engine and put it into a threejs project, specifying whether it would improve the performance of threejs on some iphones。Will that work?

Could you elaborate? What do you mean by “I […] put a […] browser into a threejs project” :eyes: ? (iPhones all use same webkit backend, for all of the browsers, regardless if it’s Safari or Chrome on iOS - so changing the browser engine itself is currently not really an option, not for supported features nor for performance :thinking: )

1 Like

ok,I got it. thank u!!!