Can I just showcase open-source project?

Hi, I want to showcase an open-source project ive built with three.js, can I just do so without getting silenced?

Anything posted in the Showcase gets reviewed. If your project doesn’t violate any of the community rules, you won’t get silenced! It is clearly stated:

You better contact moderators to resolve your issue.

Dear colleagues, I would like to share my project showcase with you.
I have made a small racing game with animated car model featuring trunk, spoiler, doors, wheels, lights, steering, exhaust, signals and gauge animations with three environments: garage, track and generated world.

Garage, Track, and Open World modes with different lighting, camera behavior, and controls.

  • Porsche 911 Turbo S setup with custom engine audio, ignition, idle, acceleration, gear behavior, and exhaust effects.
  • Cockpit view with working instruments, rear-view mirror, rain-on-glass, and wipers.
  • Dynamic weather: rain, snow, fog, cloud cover, seasonal changes, wet roads, and snow buildup.
  • Wet surface rendering for roads and car paint, so rain affects both environment and body reflections.
  • Autopilot that follows roads, respects speed zones, reacts to traffic, and drives through the world.
  • Traffic system in the open world.
  • Interactive car parts in the garage: doors, hood, spoiler, lights, indicators, fog lights, engine toggle.
  • Customizable materials: body paint, rims, calipers, metalness, roughness.
  • Miami Green Porsche default look with glossy non-metallic paint and red Turbo-style calipers.
  • Damage/debug tooling for inspecting meshes and testing model parts.
  • Visual effects: tire smoke, spray, exhaust flames, brake glow, live reflections, motion blur, bloom, film grain.
  • Glassmorphism UI controls, with compact panels and quick toggles.
  • Performance-conscious switches for expensive effects like reflections and motion blur.

The neat thing is that it is not just a static Three.js car viewer anymore. It has become a small driving sandbox with weather, cockpit immersion, physical-ish vehicle behavior, and a lot of car-specific
polish.