# Bones not rotating as they are rotating in blender

**URL:** <https://discourse.threejs.org/t/bones-not-rotating-as-they-are-rotating-in-blender/15270>\
**Category:** Questions\
**Tags:** animation, geometry\
**Created:** [May 16, 2020, 2:19pm UTC](https://discourse.threejs.org/t/bones-not-rotating-as-they-are-rotating-in-blender/15270 "2020-05-16T14:19:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Click\_Clock\_Boom](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/click_clock_boom/32/9687_2.png) [@Click\_Clock\_Boom](https://discourse.threejs.org/u/Click_Clock_Boom)\
**Post date:** [May 16, 2020, 2:19pm UTC](https://discourse.threejs.org/t/bones-not-rotating-as-they-are-rotating-in-blender/15270/1 "2020-05-16T14:19:03Z")

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I am having trouble setting rotations of bones. For some reason the bones are not being rotating correctly in three.js. In blender, when I rotate the arm around the y axis it rotates as expected. My model is in T pose and the model in kept over ZX plane. Rotating arm along Y axis would bring the arm in front or back. In threejs, when I change the Y rotation value the arm is rotated along the X axis (In the direction the arm is pointing).
