# Bloom Effect Advanced

**URL:** <https://discourse.threejs.org/t/bloom-effect-advanced/5901>\
**Category:** Questions\
**Tags:** effect-composer\
**Created:** [January 28, 2019, 2:22pm UTC](https://discourse.threejs.org/t/bloom-effect-advanced/5901 "2019-01-28T14:22:59Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![looeee](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/looeee/32/59_2.png) [@looeee](https://discourse.threejs.org/u/looeee)\
**Post date:** [May 12, 2019, 7:46am UTC](https://discourse.threejs.org/t/bloom-effect-advanced/5901/6 "2019-05-12T07:46:59Z")

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Related:

> [@\[SOLVED\] EffectComposer + Layers](https://discourse.threejs.org/t/solved-effectcomposer-layers/3158):
>
> Hi, community! Now it’s my turn to ask for help slight_smile I’m trying to achieve the result of glowing from behind of an object. The idea is to render the glowing object first (using THREE.EffectComposer()) , then to render the usual object (using render). For this purpose I used layers. All my code is here: [http://jsfiddle.net/prisoner849/mjfckw02/](http://jsfiddle.net/prisoner849/mjfckw02/) Possibly (or better to say - obviously), I don’t get how the things work. So, could you, at least, point me to the right direction with a…

Also: [three.js webgl - postprocessing - unreal bloom selective](https://threejs.org/examples/webgl_postprocessing_unreal_bloom_selective)

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