# Blender exporter mirror object UV

**URL:** <https://discourse.threejs.org/t/blender-exporter-mirror-object-uv/666>\
**Category:** Questions\
**Tags:** uv-mapping, threejs-core, blender-exporter\
**Created:** [July 30, 2017, 3:29pm UTC](https://discourse.threejs.org/t/blender-exporter-mirror-object-uv/666 "2017-07-30T15:29:52Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![herve3d](https://avatars.discourse-cdn.com/v4/letter/h/85f322/32.png) [@herve3d](https://discourse.threejs.org/u/herve3d)\
**Post date:** [July 30, 2017, 3:29pm UTC](https://discourse.threejs.org/t/blender-exporter-mirror-object-uv/666/1 "2017-07-30T15:29:52Z")

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Hi,  
I put a texture on a Plane Mesh whith UV mapping, I export it with the three.js exporter, I import the result in the three.js editor and I see the texture mirrored on X and Y.  
There is something special to set in blender or there is a problem with the exporter ?

I tried with blender 2.78c and 2.76b with the last version of the three.js exporter.
