# Blender Exported .glb model not loading with texture

**URL:** https://discourse.threejs.org/t/blender-exported-glb-model-not-loading-with-texture/17397
**Category:** Questions
**Tags:** gltf-loader, loaders, materials, textures, geometry
**Created:** [July 25, 2020, 5:19pm UTC](https://discourse.threejs.org/t/blender-exported-glb-model-not-loading-with-texture/17397 "2020-07-25T17:19:34Z")
**Posts on this page:** 1
**Showing post:** 8

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### Author: ![donmccurdy](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/donmccurdy/32/33209_2.png) [@donmccurdy](https://discourse.threejs.org/u/donmccurdy)
#### Post date: [July 27, 2020, 5:10am UTC](https://discourse.threejs.org/t/blender-exported-glb-model-not-loading-with-texture/17397/8 "2020-07-27T05:10:56Z")

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The model you shared looks like this in my viewer, with no changes to the glb:

 ![Screen Shot 2020-07-26 at 10.07.57 PM](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/2X/1/1a36b1fc75d5c06b8dd880b5bb0784ac30ee5ce1.png)

Any light _except_ ambient and directional lights will work here. These light types do not affect fully metallic materials. Try `THREE.PointLight`. Or perhaps change the material to have `.metalness = 0`.

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