Best way to handle glTF material variants

Hi folks,

I’m new to the ThreeJS world. I’ve been trying to develop an object viewer to show fashion accessories. Most of the models I have are using KHR material variants in glTF format. I was trying to reduce the size (draw call, etc) using RapidCompact. However, the tool doesn’t support variants.

Is there a better way to go from relatively big glTF models with variants to smaller, more optimized glTF models? Thanks a lot.