# Axis-aligned sprites?

**URL:** https://discourse.threejs.org/t/axis-aligned-sprites/29385
**Category:** Questions
**Tags:** geometry
**Created:** [August 30, 2021, 5:21am UTC](https://discourse.threejs.org/t/axis-aligned-sprites/29385 "2021-08-30T05:21:41Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![Chaser\_Code](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/chaser_code/32/20199_2.png) [@Chaser\_Code](https://discourse.threejs.org/u/Chaser_Code)
#### Post date: [August 30, 2021, 5:54am UTC](https://discourse.threejs.org/t/axis-aligned-sprites/29385/2 "2021-08-30T05:54:17Z")

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> [@Mesh points to the camera on only 2 axis with shaders](https://discourse.threejs.org/t/mesh-points-to-the-camera-on-only-2-axis-with-shaders/21555/7):
>
> Just recalled about this topic, surfing @hofk’s collection of examples. Seems it works with InstancedMesh and slightly modified MeshBasicMaterial ([modification](https://discourse.threejs.org/t/instanced-geometry-vertex-shader-question/2694/3)), in which you pass a quaternion in uniform: [https://jsfiddle.net/prisoner849/g8j24z0n/](https://jsfiddle.net/prisoner849/g8j24z0n/)

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