# ArrayCamera only renders nearby objects

**URL:** <https://discourse.threejs.org/t/arraycamera-only-renders-nearby-objects/4442>\
**Category:** Questions\
**Tags:** camera\
**Created:** [October 9, 2018, 4:09pm UTC](https://discourse.threejs.org/t/arraycamera-only-renders-nearby-objects/4442 "2018-10-09T16:09:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Rjdlee](https://avatars.discourse-cdn.com/v4/letter/r/838e76/32.png) [@Rjdlee](https://discourse.threejs.org/u/Rjdlee)\
**Post date:** [October 9, 2018, 4:09pm UTC](https://discourse.threejs.org/t/arraycamera-only-renders-nearby-objects/4442/1 "2018-10-09T16:09:32Z")

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Hey, I’m trying to use ArrayCamera with several PerspectiveCameras. However, objects further than ~15m from the camera are not rendered at all. I was able to recreate this behavior with the ArrayCamera Example (see the attached Codepens). I tried copying the fov/aspect/near/far properties of the child PerspectiveCameras to the parent ArrayCamera with no luck. When I directly render one of the PerspectiveCameras, the distant meshes render properly.

- [Codepen](https://codepen.io/anon/pen/JmEdRY) (Object at z: -2 doesn’t render)
- [Codepen](https://codepen.io/anon/pen/bmgdgM) (Object at z: -1 renders correctly)

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**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [October 9, 2018, 4:20pm UTC](https://discourse.threejs.org/t/arraycamera-only-renders-nearby-objects/4442/2 "2018-10-09T16:20:16Z")

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If you set the position value of the mesh to `(0, 0, -2)`, it just disappears behind the blue background plane which has a position of `(0, 0, -1)`. I’ve removed the plane from the scene in the following codepen to illustrate this: [https://codepen.io/anon/pen/ZqeYxr](https://codepen.io/anon/pen/ZqeYxr)
