Another quadtree planet engine.

Hey guys, I wanted to showcase my quadtree-based procedural planet engine. I would like to get some reviews and feedback, especially on how to beautify my scene with post-processing. For example, how to get ambient occlusion working to add more detail to the terrain.

FYI the frame rate isn’t as it seems. I’m using the mouse scroll to move the camera that’s why the video looks as if its’s choppy.

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