Accessing the objects loaded using sea3d loader

loader.load( ‘./models/sea3d/mascot.tjs.sea’,function(err,result){
mesh= result.object;
mesh.position.set(0,0,0);
scene.add(mesh);
arr.push(mesh);
}
I am loading the object in an array and try to access it from there in render function but that is not working.Also tried access mesh directly as it is a global variable but getting the error of undefined object.
Want to update the position of object mesh in render function.

Check out the source code for the sea3d loader example.
It looks like you have to pass the scene into the constructor, and then use loader.get... functions to get the loaded objects

You’ll have to look into the loaders source code to see what get... function are available.