Hey everyone,
I wanted to share with you a 3D asteroid game entirely prompted with AI over a couple of nights. It’s a pretty straightforward browser-based game built on top of three.js in app.cinevva.com. Use “arrows” on PC to navigate the space ship, “space bar” to shoot and “M” to shoot missiles. It can also be played from mobile as the AI adapted it for mobile. Pretty cool stuff!
I used vibe coding — instead of manually scripting everything, I described how I want the scene to feel (“dusty space junkyard with purple fog and laser missiles”) and it handles the structure, visuals, and logic generation pretty well.
Would love to hear what y’all think — especially if you’ve played with 3D prompt-based design or have ideas on pushing this further with shaders or logic flows.
I attached some of the screenshots along the way, but you can see or ask the AI in the editor to describe you the the entire flow. You need to change “play” with “edit” in the link to access the editor or re-create it with “the branded victory sign”. of course if anyone is interested I’ll invest in a more thorough breakdown soon..
P.S.