# 3D Web Graphics Engineer Opening - U.S. Based

**URL:** <https://discourse.threejs.org/t/3d-web-graphics-engineer-opening-u-s-based/94459>\
**Category:** Jobs\
**Tags:** webgl, geometry\
**Created:** [September 18, 2026, 11:55am UTC](https://discourse.threejs.org/t/3d-web-graphics-engineer-opening-u-s-based/94459 "2026-09-18T11:55:53Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![chrisc](https://avatars.discourse-cdn.com/v4/letter/c/8baadc/32.png) [@chrisc](https://discourse.threejs.org/u/chrisc)\
**Post date:** [September 18, 2026, 11:55am UTC](https://discourse.threejs.org/t/3d-web-graphics-engineer-opening-u-s-based/94459/1 "2026-09-18T11:55:53Z")

</div>

Hi Everyone,

I’m recruiting for a **3D Web Graphics Engineer** role focused on building interactive browser-based 3D experiences with large, complex models. The work involves Three.js/WebGL, 3D geometry, mesh manipulation, spatial math and rendering/performance optimization — so it’s much more graphics-focused than a typical frontend role.

This is a remote, permanent position for U.S. based candidates.

If anyone is interested in learning more about this opening, please reach out to my email, [chrisc@aquesst.com](mailto:chrisc@aquesst.com).

Thank you!

---

<div class="post-metadata">

**Author:** ![bjZheng](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/bjzheng/32/62563_2.png) [@bjZheng](https://discourse.threejs.org/u/bjZheng)\
**Post date:** [September 29, 2026, 5:13pm UTC](https://discourse.threejs.org/t/3d-web-graphics-engineer-opening-u-s-based/94459/2 "2026-09-29T17:13:45Z")

</div>

Only for U.S. based?

---

<div class="post-metadata">

**Author:** ![irvancolz](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/irvancolz/32/70305_2.png) [@irvancolz](https://discourse.threejs.org/u/irvancolz)\
**Post date:** [September 30, 2026, 2:11am UTC](https://discourse.threejs.org/t/3d-web-graphics-engineer-opening-u-s-based/94459/3 "2026-09-30T02:11:56Z")

</div>

too bad it’s for U.S Based only. even if i can work within overlapping hours i think my exceptional skills is useless 😥

---

<div class="post-metadata">

**Author:** ![davidmarrero](https://avatars.discourse-cdn.com/v4/letter/d/a88e57/32.png) [@davidmarrero](https://discourse.threejs.org/u/davidmarrero)\
**Post date:** [September 30, 2026, 3:25pm UTC](https://discourse.threejs.org/t/3d-web-graphics-engineer-opening-u-s-based/94459/4 "2026-09-30T15:25:07Z")

</div>

> [@chrisc](#):
>
> I’m recruiting for a **3D Web Graphics Engineer** role focused on building interactive browser-based 3D experiences with large, complex models. The work involves Three.js/WebGL, 3D geometry, mesh manipulation, spatial math and rendering/performance optimization — so it’s much more graphics-focused than a typical frontend role.
> 
> This is a remote, permanent position for U.S. based candidates.
> 
> If anyone is interested in learning more about this opening, please reach out to my email, [chrisc@aquesst.com](mailto:chrisc@aquesst.com).
> 
> Thank you!

Hi, how are u today? my name is Tom. I live in New York, **Senior 3D WebGL Developer** with 7+ years of experience building interactive browser-based 3D applications and real-time visual experiences. Strong expertise in **WebGL, Three.js, Babylon.js** , and modern frontend frameworks such as **React** and **Next.js**. Experienced in **product visualization** , **interactive 3D platforms** , and performance-critical rendering pipelines. Focused on **realistic rendering** , **GPU optimization** , and delivering stable 3D experiences across desktop and mobile devices.

portfolio: [https://kumo-3-d.vercel.app/](https://kumo-3-d.vercel.app/)
