# 3D model customer/ model dressup

**URL:** <https://discourse.threejs.org/t/3d-model-customer-model-dressup/36793>\
**Category:** Questions\
**Tags:** 3d-applications\
**Created:** [April 6, 2022, 9:57am UTC](https://discourse.threejs.org/t/3d-model-customer-model-dressup/36793 "2022-04-06T09:57:47Z")\
**Posts on this page:** 1\
**Showing post:** 5

<div class="post-metadata">

**Author:** ![hesamoy](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/hesamoy/32/3743_2.png) [@hesamoy](https://discourse.threejs.org/u/hesamoy)\
**Post date:** [April 13, 2022, 9:07am UTC](https://discourse.threejs.org/t/3d-model-customer-model-dressup/36793/5 "2022-04-13T09:07:08Z")

</div>

Hello, sorry for the late reply. For deletion, you need to correctly remove mesh to prevent overloading in the long run:

> [@Correctly remove mesh from scene and dispose material and geometry](https://discourse.threejs.org/t/correctly-remove-mesh-from-scene-and-dispose-material-and-geometry/5448):
>
> Let’s say I create thousands of meshes like: pseudo code for 10000 IDs in array{ var cellgeom = createCellGeom( hex[ID] ); var cellmaterial = createCellMaterial( color[ID] ); var cellmesh = new THREE.Mesh( cellgeom, cellmaterial ); cellmesh.name = ID; somearray.push(cellmesh.uuid); scene.add(cellmesh); }; Now, I have an somearray of uuids and at some point in time I want to remove these meshes, geometries and materials from the scene. Do I have to .dispose() the ge…

In order to download a model:  
[https://threejs.org/docs/#examples/en/exporters/GLTFExporter](https://threejs.org/docs/#examples/en/exporters/GLTFExporter)

---

_[View the full topic](https://discourse.threejs.org/t/3d-model-customer-model-dressup/36793)._
