360 Virutal tour images

I want to build a simple 360 panorama tool. I need the actual images. I could find single images, but I need sets like an apartment with rooms etc.

I would appreciate any help finding these images. I tried all day could not find anything solid.

Thank you!

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here are some 360 images:

here is another 360 images:

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Thank you.

Do you have a bigger set?

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Oh no, i dont have bigger sets, i compressed the jpgs for faster viewing, favouring mobile browser’s resolution over desktop’s, because most real estates viewers are using mobiles.

You can see here in these demos:

https://theneoverse.web.app/#apexvt&&tours=villakitchen

https://theneoverse.web.app/#apexvt&&tours=bathroom

The sets resolutions are good enough for mobiles.

Thank you for your help, I need abigger set Imean an entire house, for example, 10 + images… i will see what I can do.

here is an entire flat 360 images:

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Thank you.

I appreciate it!

ot sure why, but the performance isn’t that great with the images at this size. I haven’t done anything special so far — I just added the texture to a sphere — yet sometimes the framerate drops badly, going over 40 ms in the performance tab.

If you have any advice, please let me know.

how detailed is the sphere? maybe you have too much detail in the sphere? I don’t think the texture is your bottleneck.

60x60, but I tried with 1x1 as well still the performance is not good, sometimes it’s perfect, sometimes it’s really bad, no pattern just happens, and I can’t convert to ktx textures I need .jpg or .png

Here is a test Easy Virtual Tour Builder

The performance is mostly good, but sometimes it becomes really bad. There’s also no UI. I don’t want to use KTX textures. I’ve tried pretty much everything I could to optimize it, but nothing worked.

Solid 60 fps here, but loading message never hides, and div is really tall (you have to scroll down to really see the buttons at the bottom)

I know about the preloader. I mostly get perfect performance, but if you use it long enough, the framerate drops, so use the performance tba it is more obvious there.

I don’t understand what’s going wrong. Even with KTX2, I’m still getting frame drops. What am I missing?

I’ve seen virtual tours online using textures larger than 8K that run perfectly.

It doesn’t matter how I use the textures — whether as a simple map on a SphereGeometry or with custom shaders like I’m using now — the performance issue is exactly the same. So the problem isn’t postprocessing or custom shaders; I’ve tested that.

I’ve run out of ideas, since not even KTX2 textures solved it. They do give about a 40% performance boost, but the frame rate still drops noticeably.

I am answering my own question after trying literally everything — even switching to WebGPU. The issue was the stats widget: when it wasn’t updating with the rest of the renderer, I was getting those spikes.

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