Oh no, i dont have bigger sets, i compressed the jpgs for faster viewing, favouring mobile browser’s resolution over desktop’s, because most real estates viewers are using mobiles.
ot sure why, but the performance isn’t that great with the images at this size. I haven’t done anything special so far — I just added the texture to a sphere — yet sometimes the framerate drops badly, going over 40 ms in the performance tab.
60x60, but I tried with 1x1 as well still the performance is not good, sometimes it’s perfect, sometimes it’s really bad, no pattern just happens, and I can’t convert to ktx textures I need .jpg or .png
The performance is mostly good, but sometimes it becomes really bad. There’s also no UI. I don’t want to use KTX textures. I’ve tried pretty much everything I could to optimize it, but nothing worked.
I know about the preloader. I mostly get perfect performance, but if you use it long enough, the framerate drops, so use the performance tba it is more obvious there.
I don’t understand what’s going wrong. Even with KTX2, I’m still getting frame drops. What am I missing?
I’ve seen virtual tours online using textures larger than 8K that run perfectly.
It doesn’t matter how I use the textures — whether as a simple map on a SphereGeometry or with custom shaders like I’m using now — the performance issue is exactly the same. So the problem isn’t postprocessing or custom shaders; I’ve tested that.
I’ve run out of ideas, since not even KTX2 textures solved it. They do give about a 40% performance boost, but the frame rate still drops noticeably.
I am answering my own question after trying literally everything — even switching to WebGPU. The issue was the stats widget: when it wasn’t updating with the rest of the renderer, I was getting those spikes.