# Latest

**URL:** https://discourse.threejs.org/latest.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

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## [Shaderfrog2 glsl shaders](https://discourse.threejs.org/t/shaderfrog2-glsl-shaders/85357)

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**Author:** [@steven](https://discourse.threejs.org/u/steven)\
**Replies:** 11\
**Last updated:** [September 27, 2026, 11:27pm UTC](https://discourse.threejs.org/t/shaderfrog2-glsl-shaders/85357 "2026-09-27T23:27:22Z")

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is there somebody who knows how we can make the shaders from shaderfrog2 work in three.js ?

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## [Multiplayer Jet Combat Game in Browser](https://discourse.threejs.org/t/multiplayer-jet-combat-game-in-browser/94680)

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**Author:** [@Anshu\_Vaish](https://discourse.threejs.org/u/Anshu_Vaish)\
**Replies:** 3\
**Last updated:** [September 27, 2026, 10:11pm UTC](https://discourse.threejs.org/t/multiplayer-jet-combat-game-in-browser/94680 "2026-09-27T22:11:56Z")

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Hey there I have been working on this multiplayer Jet Combat Game which I named it as sky invasions it’s graphics aren’t Soo good because Its my first game but I have been taking players review from Reddit to improve the…

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## [Why Trigger Rally so immersive?](https://discourse.threejs.org/t/why-trigger-rally-so-immersive/94369)

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**Author:** [@Ranao](https://discourse.threejs.org/u/Ranao)\
**Replies:** 15\
**Last updated:** [September 27, 2026, 10:01pm UTC](https://discourse.threejs.org/t/why-trigger-rally-so-immersive/94369 "2026-09-27T22:01:56Z")

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I have played many three.js racing games and nothing come close to trigger rally, the new three.js racing games have better graphics, high quality yet trigger rally is more engaging? if i could just take trigger rally ch…

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## [Standalone editor repo](https://discourse.threejs.org/t/standalone-editor-repo/94685)

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**Author:** [@makc3d](https://discourse.threejs.org/u/makc3d)\
**Replies:** 1\
**Last updated:** [September 27, 2026, 9:11pm UTC](https://discourse.threejs.org/t/standalone-editor-repo/94685 "2026-09-27T21:11:25Z")

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Did anyone make one at github? Where you can fork the editor without forking entire 3js repo. Or maybe made a generally better 3js editor?

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## [MANIFOLD — Procedural Mathematical Surfaces & Topologies in Three.js](https://discourse.threejs.org/t/manifold-procedural-mathematical-surfaces-topologies-in-three-js/94657)

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**Author:** [@MatNoble](https://discourse.threejs.org/u/MatNoble)\
**Replies:** 1\
**Last updated:** [September 27, 2026, 7:36pm UTC](https://discourse.threejs.org/t/manifold-procedural-mathematical-surfaces-topologies-in-three-js/94657 "2026-09-27T19:36:09Z")

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Hello everyone, I’d like to share MANIFOLD, an interactive 3D digital gallery built with Three.js that explores procedural differential geometry, minimal surfaces, and topological manifolds in a cosmic, museum-like envi…

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## [Interactive Developer Portfolio using Three.js](https://discourse.threejs.org/t/interactive-developer-portfolio-using-three-js/94305)

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**Author:** [@niyankhadka](https://discourse.threejs.org/u/niyankhadka)\
**Replies:** 5\
**Last updated:** [September 27, 2026, 6:02pm UTC](https://discourse.threejs.org/t/interactive-developer-portfolio-using-three-js/94305 "2026-09-27T18:02:10Z")

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Hi everyone, I recently launched my personal portfolio and wanted to share it with the community. My main goal was to integrate a highly interactive, WebGL-driven experience using Three.js without sacrificing Core Web V…

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## [Entire scene with TSL only?](https://discourse.threejs.org/t/entire-scene-with-tsl-only/94203)

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**Author:** [@trusktr](https://discourse.threejs.org/u/trusktr)\
**Replies:** 8\
**Last updated:** [September 27, 2026, 1:44pm UTC](https://discourse.threejs.org/t/entire-scene-with-tsl-only/94203 "2026-09-27T13:44:41Z")

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If not, is it planned? The idea is to skip new WebGPURenderer, new Scene, new Mesh, etc, and use only TSL for scene description and rendering; everything abstracted behind TSL nodes. I’m thinking this would make it pos…

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## [YouTube videos disappears on a certain view angle](https://discourse.threejs.org/t/youtube-videos-disappears-on-a-certain-view-angle/93687)

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**Author:** [@Ranao](https://discourse.threejs.org/u/Ranao)\
**Replies:** 5\
**Last updated:** [September 27, 2026, 1:03pm UTC](https://discourse.threejs.org/t/youtube-videos-disappears-on-a-certain-view-angle/93687 "2026-09-27T13:03:54Z")

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On the r185, the youtube video becomes unstable, appearing and disappearing on a certain angle as i orbit or move around? Screen shot #1 - when I look at it from this angle or side youtube disappears Screen shot #…

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## [Quilt: Workspace layouts for three.js tools](https://discourse.threejs.org/t/quilt-workspace-layouts-for-three-js-tools/94689)

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**Author:** [@niko.dellic](https://discourse.threejs.org/u/niko.dellic)\
**Replies:** 0\
**Last updated:** [September 27, 2026, 12:19pm UTC](https://discourse.threejs.org/t/quilt-workspace-layouts-for-three-js-tools/94689 "2026-09-27T12:19:00Z")

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Quilt is an open source library for split panes, tabs, and popout windows, built for applications that combine 3D viewports, canvases, charts, settings, and other visualiza…

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## [ALIVE: a night farm, fully procedural, no assets](https://discourse.threejs.org/t/alive-a-night-farm-fully-procedural-no-assets/94679)

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**Author:** [@red-reddington](https://discourse.threejs.org/u/red-reddington)\
**Replies:** 2\
**Last updated:** [September 27, 2026, 12:10am UTC](https://discourse.threejs.org/t/alive-a-night-farm-fully-procedural-no-assets/94679 "2026-09-27T00:10:59Z")

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CodePen | GitHub Pages | Source This started months ago. I needed something to get my head out of work, and instead of fidgeting aimlessly I decided to code, with zero plan and no aim whatsoever. I built a pig just for …

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## [Multicolor fog (or fog affected by light color)?](https://discourse.threejs.org/t/multicolor-fog-or-fog-affected-by-light-color/26912)

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**Author:** [@trusktr](https://discourse.threejs.org/u/trusktr)\
**Replies:** 15\
**Last updated:** [September 26, 2026, 10:18pm UTC](https://discourse.threejs.org/t/multicolor-fog-or-fog-affected-by-light-color/26912 "2026-09-26T22:18:06Z")

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Is it possible to change fog color for a certain area, to give the impression of a glowing light of a certain color brightening the fog with that color? Or maybe there’s another way to do it: is it possible to make mult…

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## [EverRealm - A first-person open world retro fantasy RPG](https://discourse.threejs.org/t/everrealm-a-first-person-open-world-retro-fantasy-rpg/94518)

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**Author:** [@wirelessjava2002](https://discourse.threejs.org/u/wirelessjava2002)\
**Replies:** 2\
**Last updated:** [September 26, 2026, 9:55pm UTC](https://discourse.threejs.org/t/everrealm-a-first-person-open-world-retro-fantasy-rpg/94518 "2026-09-26T21:55:41Z")

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Everrealm is a first-person fantasy RPG that runs entirely in the browser. Explore a procedurally streamed overworld, walk into towns and dungeons, and talk to villagers whose replies are AI-generated. Pick a race, class…

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## [Secret Table — a first-person 3D social deduction game in the browser, every asset procedural](https://discourse.threejs.org/t/secret-table-a-first-person-3d-social-deduction-game-in-the-browser-every-asset-procedural/94512)

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**Author:** [@mertek](https://discourse.threejs.org/u/mertek)\
**Replies:** 1\
**Last updated:** [September 26, 2026, 4:44pm UTC](https://discourse.threejs.org/t/secret-table-a-first-person-3d-social-deduction-game-in-the-browser-every-asset-procedural/94512 "2026-09-26T16:44:13Z")

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I built a browser game where 5–10 friends sit around one 3D table and play a social deduction game (the rules of Secret Hitler, used under CC BY-NC-SA). You look around in first person, lean over the boards, and use ha…

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## [It's stupid, but I am making n game engine in Three.js, Any advice?](https://discourse.threejs.org/t/its-stupid-but-i-am-making-n-game-engine-in-three-js-any-advice/94676)

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**Author:** [@Rivaan](https://discourse.threejs.org/u/Rivaan)\
**Replies:** 4\
**Last updated:** [September 26, 2026, 11:05am UTC](https://discourse.threejs.org/t/its-stupid-but-i-am-making-n-game-engine-in-three-js-any-advice/94676 "2026-09-26T11:05:56Z")

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It’s stupid, but I am making a game engine in Three.js + Rapier.js. Any advice?

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## [JellyBlob - wobbly jellies and slime-trail combat in Three.js](https://discourse.threejs.org/t/jellyblob-wobbly-jellies-and-slime-trail-combat-in-three-js/94682)

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**Author:** [@Mans\_Gullberg](https://discourse.threejs.org/u/Mans_Gullberg)\
**Replies:** 0\
**Last updated:** [September 26, 2026, 5:05am UTC](https://discourse.threejs.org/t/jellyblob-wobbly-jellies-and-slime-trail-combat-in-three-js/94682 "2026-09-26T05:05:35Z")

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Hi everyone! I’ve been working on JellyBlob, a multiplayer browser game where you grow a jelly, leave slippery trails and try to make someone else’s next turn a bad one. You can hop over trails; running into another jel…

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## [PC Anatomy – Interactive 3D PC Hardware Explorer built with Three.js](https://discourse.threejs.org/t/pc-anatomy-interactive-3d-pc-hardware-explorer-built-with-three-js/94612)

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**Author:** [@Yoseph](https://discourse.threejs.org/u/Yoseph)\
**Replies:** 4\
**Last updated:** [September 25, 2026, 9:28pm UTC](https://discourse.threejs.org/t/pc-anatomy-interactive-3d-pc-hardware-explorer-built-with-three-js/94612 "2026-09-25T21:28:27Z")

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Hi everyone, I’ve been building an open-source project called PC Anatomy using Three.js. The goal is to make learning about computer hardware more visual and interactive. Instead of reading through diagrams or long des…

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## [Farshore: a first-person exploration game in three.js, no engine (open playtest)](https://discourse.threejs.org/t/farshore-a-first-person-exploration-game-in-three-js-no-engine-open-playtest/94659)

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**Author:** [@Chris\_Longden](https://discourse.threejs.org/u/Chris_Longden)\
**Replies:** 2\
**Last updated:** [September 25, 2026, 8:54pm UTC](https://discourse.threejs.org/t/farshore-a-first-person-exploration-game-in-three-js-no-engine-open-playtest/94659 "2026-09-25T20:54:13Z")

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A sealed conservatory, a tree that answers kindness, and the keeper who stayed. Farshore is a first-person exploration game that runs in the browser: eight chapters and a coda, about 45–60 minutes. It’s built directly o…

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## [Make a luminance parameter for light source](https://discourse.threejs.org/t/make-a-luminance-parameter-for-light-source/94671)

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**Author:** [@meded90](https://discourse.threejs.org/u/meded90)\
**Replies:** 1\
**Last updated:** [September 25, 2026, 7:10pm UTC](https://discourse.threejs.org/t/make-a-luminance-parameter-for-light-source/94671 "2026-09-25T19:10:42Z")

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I used metalness applied to construction, originally it is a luminance And there also exist light, and increasing diameter expected to work better with metalness (it expected to spread light smoothly through …

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## [\[Unpaid/Collab\] Mars Digger 3D - Looking for Voxel/3D Artist & UI Designer for Web Demo](https://discourse.threejs.org/t/unpaid-collab-mars-digger-3d-looking-for-voxel-3d-artist-ui-designer-for-web-demo/94610)

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**Author:** [@1511387197](https://discourse.threejs.org/u/1511387197)\
**Replies:** 5\
**Last updated:** [September 25, 2026, 12:13pm UTC](https://discourse.threejs.org/t/unpaid-collab-mars-digger-3d-looking-for-voxel-3d-artist-ui-designer-for-web-demo/94610 "2026-09-25T12:13:00Z")

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Note: This is a purely unofficial, sci-fi themed indie game inspired by Mars exploration. It is not affiliated with any official space agency. Hi everyone, We are an indie team building Mars Digger 3D, a voxel-based Ma…

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## [I Built a 2D to 3D Construction Takeoff App — Automatic BOQ Generation](https://discourse.threejs.org/t/i-built-a-2d-to-3d-construction-takeoff-app-automatic-boq-generation/94661)

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**Author:** [@mohamad\_chouacha](https://discourse.threejs.org/u/mohamad_chouacha)\
**Replies:** 0\
**Last updated:** [September 25, 2026, 11:52am UTC](https://discourse.threejs.org/t/i-built-a-2d-to-3d-construction-takeoff-app-automatic-boq-generation/94661 "2026-09-25T11:52:22Z")

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I built a construction quantity takeoff application that turns a 2D drawing into a 3D model and automatically generates a BOQ from the 3D elements. What the application does: • To Upload Autocad in the Application Conv…

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## [\[Remote\]\[Equity + Profit Share\]\[No Salary\] Technical Co-Founder for Growing Three.js Flight Simulator](https://discourse.threejs.org/t/remote-equity-profit-share-no-salary-technical-co-founder-for-growing-three-js-flight-simulator/94655)

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**Author:** [@robert1](https://discourse.threejs.org/u/robert1)\
**Replies:** 0\
**Last updated:** [September 25, 2026, 11:50am UTC](https://discourse.threejs.org/t/remote-equity-profit-share-no-salary-technical-co-founder-for-growing-three-js-flight-simulator/94655 "2026-09-25T11:50:53Z")

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InFlightSimulator is a browser-based passenger flight simulator built with Three.js. It went viral after launch and has now generated tens of thousands of flights, with organic traffic continuing to grow. The game is li…

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## [\[WebGPU\] Hashing Spaces: Procedural Volume Noise and Shape generation](https://discourse.threejs.org/t/webgpu-hashing-spaces-procedural-volume-noise-and-shape-generation/94654)

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**Author:** [@phoenix](https://discourse.threejs.org/u/phoenix)\
**Replies:** 0\
**Last updated:** [September 25, 2026, 11:50am UTC](https://discourse.threejs.org/t/webgpu-hashing-spaces-procedural-volume-noise-and-shape-generation/94654 "2026-09-25T11:50:14Z")

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Wanted to submit one of my first projects created using ThreeJS and TSL here. Website link: In case you liked it, do like and share: Subroto Biswas on X: "Happy to share one of my first full-fledged web apps: h…

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## [Ascent - a celeste clone with tight control and the vibe!](https://discourse.threejs.org/t/ascent-a-celeste-clone-with-tight-control-and-the-vibe/94653)

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**Author:** [@implicit-invocation](https://discourse.threejs.org/u/implicit-invocation)\
**Replies:** 0\
**Last updated:** [September 25, 2026, 11:49am UTC](https://discourse.threejs.org/t/ascent-a-celeste-clone-with-tight-control-and-the-vibe/94653 "2026-09-25T11:49:24Z")

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Opus 5.5 took a lot of time thinking, and finish this: with tight controls (directional dash, wall climbing, wall jumping…), coyote time, jump buffer. Playable link

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## [Interactive Tank Combat Portfolio](https://discourse.threejs.org/t/interactive-tank-combat-portfolio/94638)

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**Author:** [@Long\_Hoang](https://discourse.threejs.org/u/Long_Hoang)\
**Replies:** 10\
**Last updated:** [September 25, 2026, 10:01am UTC](https://discourse.threejs.org/t/interactive-tank-combat-portfolio/94638 "2026-09-25T10:01:29Z")

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Hey everyone! :waving\_hand: After over a year, 2,300+ hours of work, and countless iterations, my first-ever creative portfolio is finally live! Explore it here: https://longhoang-lyo.com Built with Three.js, GSAP, an…

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## [Always display mesh on top of transparent object](https://discourse.threejs.org/t/always-display-mesh-on-top-of-transparent-object/94536)

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**Author:** [@SimRuJ](https://discourse.threejs.org/u/SimRuJ)\
**Replies:** 10\
**Last updated:** [September 25, 2026, 8:05am UTC](https://discourse.threejs.org/t/always-display-mesh-on-top-of-transparent-object/94536 "2026-09-25T08:05:47Z")

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I’ve got two THREE.Points objects with material.transparent = true and material.opacity = 0.8. There’s also a THREE.Raycaster that displays up to 3 THREE.Mesh at the points that you click on either of the objects. These …

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## [KILLBOX: Termination](https://discourse.threejs.org/t/killbox-termination/94639)

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**Author:** [@Funder\_Studios](https://discourse.threejs.org/u/Funder_Studios)\
**Replies:** 0\
**Last updated:** [September 24, 2026, 9:28pm UTC](https://discourse.threejs.org/t/killbox-termination/94639 "2026-09-24T21:28:10Z")

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Set inside the Terminator Universe, KILLBOX: Termination pits you against the machines, you’ll need to craft, trap and outlast the machines to win. Best experienced on desktop, Made this tech demo a few months back to…

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## [Glitchy Structure](https://discourse.threejs.org/t/glitchy-structure/94619)

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**Author:** [@prisoner849](https://discourse.threejs.org/u/prisoner849)\
**Replies:** 2\
**Last updated:** [September 24, 2026, 9:05pm UTC](https://discourse.threejs.org/t/glitchy-structure/94619 "2026-09-24T21:05:33Z")

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Hi community! Video: Demo: Sketch In the age of AI (that I’ve never used with three.js - surprise, surprise), I don’t know, if stuff like this is valuable or useful. But digging into depths of Three.js is fun f…

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## [Vibe codding... I don't get it!](https://discourse.threejs.org/t/vibe-codding-i-dont-get-it/87725)

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**Author:** [@Tibi](https://discourse.threejs.org/u/Tibi)\
**Replies:** 54\
**Last updated:** [September 24, 2026, 7:53pm UTC](https://discourse.threejs.org/t/vibe-codding-i-dont-get-it/87725 "2026-09-24T19:53:12Z")

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I’m deep into shaders and three.js, and honestly, there’s no “end” to this road. The possibilities feel limitless—you can literally build full games like the ones we play on PC. This stuff is hard; it’s not typical web d…

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## [WebGL canvas memory leak and FPS drop after multiple scene reloads](https://discourse.threejs.org/t/webgl-canvas-memory-leak-and-fps-drop-after-multiple-scene-reloads/94565)

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**Author:** [@necoxiy500](https://discourse.threejs.org/u/necoxiy500)\
**Replies:** 1\
**Last updated:** [September 24, 2026, 8:44am UTC](https://discourse.threejs.org/t/webgl-canvas-memory-leak-and-fps-drop-after-multiple-scene-reloads/94565 "2026-09-24T08:44:09Z")

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Hey everyone, I have been troubleshooting a recurring WebGL performance bottleneck and was hoping to get some insight from the community. We recently tested an interactive Three.js asset preview canvas integrated into th…

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## [Five-Star Dungeon — you are the dungeon; the adventurers decide for themselves (Three.js, isometric, browser)](https://discourse.threejs.org/t/five-star-dungeon-you-are-the-dungeon-the-adventurers-decide-for-themselves-three-js-isometric-browser/94628)

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**Author:** [@saomin\_huang](https://discourse.threejs.org/u/saomin_huang)\
**Replies:** 0\
**Last updated:** [September 24, 2026, 7:09am UTC](https://discourse.threejs.org/t/five-star-dungeon-you-are-the-dungeon-the-adventurers-decide-for-themselves-three-js-isometric-browser/94628 "2026-09-24T07:09:13Z")

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Hi all! Sharing my second Three.js browser game (the first was Knight’s Waltz): Five-Star Dungeon (我是地城核心). You play the dungeon itself. You can’t command monsters or adventurers — you can only dig corridors, paint zone…

[Next page](https://discourse.threejs.org/latest.md?page=1)
