About the Questions category (2)
Move items around a sphere (1)
Don't break obj geometry in vertexShader (1)
Flat shading with "flat" envMap (5)
Ambient occlusion (shadows) on the ground (2)
How to translate projection matrix (7)
How to load ply files dynamically rather than go and change source code everytime? (2)
InstancedBufferGeometry and Godrays not working properly (1)
Shape for points (6)
Position Mesh inside sphere, making textures fit (2)
Potential memory leak in my animation engine (13)
Orbit Controls pan on two finger instead of three (3)
Crash on Firefox, slow on Internet Explorer and devices (demo provided) (14)
Draw a Line with a simple single colour fading gradient ( 2 ) (32)
Instanced Geometry with Multi-Material BufferGeometry? (3)
THREE.DataTexture works on mobile only when I keep the type THREE.FloatType but not as THREE.HalfFloatType (1)
OBJ + MTL loading problem (3)
glTF: accessing meshes from an imported scene (4)
`` vertices (8) many uniforms (2)
How to use Google Cardboard with three.js (9)
Trouble restricting Three.js scene to a div (5)
Fixed texture size (5)
Underscore _.bind will bind object as onprogress in STLLoader (3)
What is required to convert threejs perspective camera to orthographic (3)
Get depth in fragment shader (4)
How move all points to sphere (11)
Non Indexed BufferGeometry Problem with Multiple Image Based Materials (5)
Uncaught TypeError: THREE.PointsMaterial is not a constructor (5)
How can I get the texture information of a Material from a loaded model? (8)