Welcome to the three.js community discourse! (2)
Impact of Apple's decision to deprecate OpenGL (16)
Iphone iOS 12.2 will disable gyroscope access by default (1)
Three.js / WebGL for realistic construction simulation (11)
Will Geometry be deprecated or maintained along BufferGeometry? (7)
Advice on asset pipeline (10)
The need for a "How to clean things up" section of the docs (5)
[Closed] Multiple parents in scenegraph ( 2 ) (23)
Why is 3D so rarely seen on the web? ( 2 ) (24)
Progressive Mesh Streaming: Knowledge exchange (7)
Proposed addition to OrbitControls? (14)
Uploading and moving a logo over a texture (2)
Threejs configurator GLTF vs OBJ performance (6)
New geometric shape introduced to the math world! (4)
Survey: Which is your primary 3D format for three.js apps (17)
How do people handle animated characters? (3)
Integrate open cascade geometry kernel? (7)
Is MeshLayerMaterial still in the plans? (4)
πŸ™Š Change floating-point to 2 decimal places? (7)
πŸ“³ Device Motion === Accelerometer !== walking physical mobile device around a room (3)
[idea] Transforming Geometries rather than Meshes and their children, in a render loop (13)
Whats your opinion on forcing a user to use Landscape mode on mobile devices? (2)
What tools do you use to create shaders for your three.js projects? (14)
Stream app if WebGL is not supported (8)
apply animation to imported model (6)
Order independent transparency (10)
Three.js for Visual Mathematics - Advice and Best Practices (4)
πŸ’‘ Three.js Learning Paths … (5)
Instancing Suggestion (1)
🌲 Let’s try to leave our park better than we found it (13)