Welcome to the three.js community discourse!
Impact of Apple's decision to deprecate OpenGL
Iphone iOS 12.2 will disable gyroscope access by default
Three.js / WebGL for realistic construction simulation
Will Geometry be deprecated or maintained along BufferGeometry?
Advice on asset pipeline
The need for a "How to clean things up" section of the docs
[Closed] Multiple parents in scenegraph
Why is 3D so rarely seen on the web?
Progressive Mesh Streaming: Knowledge exchange
Proposed addition to OrbitControls?
Uploading and moving a logo over a texture
Threejs configurator GLTF vs OBJ performance
New geometric shape introduced to the math world!
Survey: Which is your primary 3D format for three.js apps
How do people handle animated characters?
Integrate open cascade geometry kernel?
Is MeshLayerMaterial still in the plans?
🙊 Change floating-point to 2 decimal places?
📳 Device Motion === Accelerometer !== walking physical mobile device around a room
[idea] Transforming Geometries rather than Meshes and their children, in a render loop
Whats your opinion on forcing a user to use Landscape mode on mobile devices?
What tools do you use to create shaders for your three.js projects?
Stream app if WebGL is not supported
apply animation to imported model
Order independent transparency
Three.js for Visual Mathematics - Advice and Best Practices
💡 Three.js Learning Paths …
🌲 Let’s try to leave our park better than we found it
next page →